Devlog
- January 14, 2021 by Riddle Fox Games#game trailer, #metriodvania, #full game, #zelda, #icoNothing special, just some gameplay, to give you an idea on how it runs. Later, I'll be doing a short postmortem, where I talk about the game, what it was like working on it for a year, what went righ... Continue reading
- December 27, 2020 by Riddle Fox Gamesjust some random boss battle art... Continue reading
- August 14, 2020 by Riddle Fox Games#platformer, #pixel art, #metriodvaniaJust finished the tomb of the Hollow Prince and holy crap, I've got four more maps to do and two bosses (as well as a secret level) and then that's it, I'm done. Wow... Continue reading
- August 12, 2020 by Riddle Fox Games#gravity, #physics, #page update, #themeWorked some more on the light shafts coming in from underground- I made it so there are two layers of them now, each running at a slightly different speed (but faster than the player). This gives it a... Continue reading
- July 25, 2020 by Riddle Fox Games#dev, #bugs, #mapping, #items, #gameplay, #puzzle, #exploration, #metroidvaniaToday was mostly cleanup. I fixed up some minor errors on some maps, and then I moved some of the items about. There are two kinds of items in the game- "debris" which is randomly placed about and can... Continue reading
- July 14, 2020 by Riddle Fox Games#pixel art, #platformer, #skybox, #night day cycle, #weather effectsOne of the things I really wanted to do with this game was a have a really cool night and day cycle. I've worked on them before, and I know the basics (slowly fade in a night overlay to get towards ni... Continue reading
- June 27, 2020 by Riddle Fox Games1#game design, #metriodvania, #game feel, #controller, #visual feedbackMy first idea was more like a hover kind of thing, so that it would be easier to cross larger areas that you couldn't jump/make a platform/vine across. But, that just felt and looked kind of weird. I... Continue reading
- May 28, 2020 by Riddle Fox Games#gamedev, #metriodvania, #zeldalike, #exploration, #platformerLast few days have been mostly bugfixing and tweaking some small things here and there to get it to move right and feel good. I think that's important for a platformer- to have smooth 60fps response t... Continue reading
- April 29, 2020 by Riddle Fox Games#verticality, #platforming, #secrets, #ghostsMost of yesterday and this morning I worked on an area I'm calling the Hundred Ghost Tree. It's another area that was kind of grown organically, I know that I wanted to have the second room to the lef... Continue reading
- April 27, 2020 by Riddle Fox Games1#pixel art, #old and new, #game design, #tiled, #love2d, #lua, #asepriteI was looking through the old art, back when I started this game around February. The engine was still coming along, and I was working out what it was going to be like and how it was going to work. Th... Continue reading
- April 14, 2020 by Riddle Fox Games#puzzle design, #game design, #ico, #jonathan blow, #iterative designI don't know if they call it that or what, but I love reading on how other people approach game design. I've been watching a few youtube videos and reading some old blogs posts, and it looks like a lo... Continue reading
- April 13, 2020 by Riddle Fox Games2#game design, #design by subtraction, #gameplay through inferenceOne of the things I wanted to do with this game was go for an extreme minimalism, or as the director of Ico called it: game design by subtraction. There were several reasons for this, the primary one... Continue reading
- April 10, 2020 by Riddle Fox Games#metriodvania, #platforming, #lights, #incremental development, #boss battle, #shadowsSome more fun with incremental design! So, one thing I've been wanting to do was create these enemies I called living shadows. The original plan is for them to sap the light from your lamp, making yo... Continue reading
- April 09, 2020 by Riddle Fox Games#mapping, #arrow platforms, #platforming, #level designSo, yeah, almost all of the work today was on a single map. It's a doozy of a map, right before you get to the boss in this area (The Garden of the Mushroom Duchess), and I wanted to make it a little... Continue reading