Worked on some pixel art for the sections that need ruins
That was most of today, just doing pixel art for the section that need crumbling ruins. It was nice, these came together quickly and look really well. I did a few maps using them, but I need to tweak those maps some more before I add a few screenshots. I also took a few minutes to tweak the checkpoint system, so that each "area" (a biome made up of several interconnected maps) has it's own main checkpoint. That way, when you save in an area, it saves to that checkpoint. I might have to tweak it a bit more later, so that dending on where in the area you are, it will either save to that or the previous checkpoint. Since the game is going to be crazy nonlinear, this is kind of important. Nonlinear in a zelda 1 kind of way.
I also think the nonlinearity can also add to the challenges...like, can you beat this game without collecting anything other than a bow and boomerang bone? Or just a bow? Or just two boomerang bones in each hand? Would also make speedruns interesting, too.
Get Emberglass
Emberglass
A nonlinear action adventure platformer, inspired by Ico, The Legend of Zelda, Castlevania, and Shadow of the Colossus
Status | Released |
Author | Riddle Fox Games |
Genre | Platformer |
Tags | 2D, Action-Adventure, Exploration, Fantasy, Metroidvania, Open World, Pixel Art, Retro, Sandbox |
Languages | English |
More posts
- New bug fixes in the next few monthsSep 01, 2023
- Bug fixes for Windows coming soonFeb 17, 2022
- Updates coming up in a few weeks...Feb 21, 2021
- Steam is an absolute nightmare to useFeb 10, 2021
- A post mortem for EmberglassFeb 08, 2021
- Trailer is uploaded!Jan 14, 2021
- And the game is LIVE for purchase. 4.99$ for a week, than back up to 5.99$Jan 13, 2021
- Redid main pageJan 13, 2021
- IT IS DONE.Jan 10, 2021
- Price points...Jan 08, 2021
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