Bosses are done. For the most part
Bosses are done, for the most part. I need to get fresh eyes to play them, just so I can tweak their difficulty. I want them to be hard, but at the right level. I want players to think their ways through the boss, and that's important to me.
I also added a kill counter you can turn on in the menu. You can also turn on a speedrun timer. The kill counter I think is going to be interesting, I put in a few ways you can defeat the game without killing a single enemy. It's harder, more complex, requires a lot of thought on the player...but it's possible. Would be cool if people tried to beat the game with 0 kills. Or beat the game with 100 kills. Or beat the game with only using the boomerang bone and nothing else.
Huh. There are a lot of fun possibilities here, I like this.
Get Emberglass
Emberglass
A nonlinear action adventure platformer, inspired by Ico, The Legend of Zelda, Castlevania, and Shadow of the Colossus
Status | Released |
Author | Riddle Fox Games |
Genre | Platformer |
Tags | 2D, Action-Adventure, Exploration, Fantasy, Metroidvania, Open World, Pixel Art, Retro, Sandbox |
Languages | English |
More posts
- New bug fixes in the next few monthsSep 01, 2023
- Bug fixes for Windows coming soonFeb 17, 2022
- Updates coming up in a few weeks...Feb 21, 2021
- Steam is an absolute nightmare to useFeb 10, 2021
- A post mortem for EmberglassFeb 08, 2021
- Trailer is uploaded!Jan 14, 2021
- And the game is LIVE for purchase. 4.99$ for a week, than back up to 5.99$Jan 13, 2021
- Redid main pageJan 13, 2021
- IT IS DONE.Jan 10, 2021
- Price points...Jan 08, 2021
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