Added two new minor enemies...
One of them even likes to hide and throw skulls at your head, that wily bastard. I need to do some more maps, and then after that probably updating the code. I also did some error fixes on the full screen mode, and glad I found these bugs out now, for certain! The frame rate soared up to be insanely fast on full screen, and it turned out the vsync and the frame rat caps weren't being created once it switched windowed->fullscreen or fullscreen->windowed. That's fixed though, so yay for that.
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