Some more workity work
Worked some more on the light shafts coming in from underground- I made it so there are two layers of them now, each running at a slightly different speed (but faster than the player). This gives it a really unique effect of moving like real light, since the layers are only slightly offset and moving slightly differently (a fraction of a %), so when you move it looks like how light shafts move across your vision if you go through a room with light streaming in. Very cool.
I also fixed some collision detection stuff that was wonky, but now works great. Mostly to do with falling and "sticking" on tiles that are ground tiles. Like, if you're falling from a cliff and your head touched a platform but not your feet, your head gets stuck to it. Easy to fix, really, just by giving the player a center of gravity that affects velocity, etc. It wasn't a huge thing, and only happened 0.01% of the time, but it was bugging me.
I also added a banner and borders to my itch page. Not 100% happy with it right now, but it's very close to what I want it to look like.
Get Emberglass
Emberglass
A nonlinear action adventure platformer, inspired by Ico, The Legend of Zelda, Castlevania, and Shadow of the Colossus
Status | Released |
Author | Riddle Fox Games |
Genre | Platformer |
Tags | 2D, Action-Adventure, Exploration, Fantasy, Metroidvania, Open World, Pixel Art, Retro, Sandbox |
Languages | English |
More posts
- New bug fixes in the next few monthsSep 01, 2023
- Bug fixes for Windows coming soonFeb 17, 2022
- Updates coming up in a few weeks...Feb 21, 2021
- Steam is an absolute nightmare to useFeb 10, 2021
- A post mortem for EmberglassFeb 08, 2021
- Trailer is uploaded!Jan 14, 2021
- And the game is LIVE for purchase. 4.99$ for a week, than back up to 5.99$Jan 13, 2021
- Redid main pageJan 13, 2021
- IT IS DONE.Jan 10, 2021
- Price points...Jan 08, 2021
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