Taking a break from level design and coding to do pixel art
Next few days should be pixel art only days. I'm not happy with a few things (none of the screenshots show these parts), so I need to clean them up a bit and look nice. They're larger pieces of pixel art, and I always feel like I'm having issues with the larger things. Just the way it goes, I guess?
Ontop of that I need to create new tilesets for new areas, making them unique and interesting so the world doesn't get samey. I also have to pixel two bosses, and the tilesets for the boss layers. This is going to be quite a bit of pixelling, and when I'm done with that I'm going to go in and code the boss fighting patterns (each will have a strategy that can be optimized, with several different ways to defeat a boss, including an "easy way" that involves using items found across the map specifically for that boss).
So, exciting times, no?
Get Emberglass
Emberglass
A nonlinear action adventure platformer, inspired by Ico, The Legend of Zelda, Castlevania, and Shadow of the Colossus
Status | Released |
Author | Riddle Fox Games |
Genre | Platformer |
Tags | 2D, Action-Adventure, Exploration, Fantasy, Metroidvania, Open World, Pixel Art, Retro, Sandbox |
Languages | English |
More posts
- New bug fixes in the next few monthsSep 01, 2023
- Bug fixes for Windows coming soonFeb 17, 2022
- Updates coming up in a few weeks...Feb 21, 2021
- Steam is an absolute nightmare to useFeb 10, 2021
- A post mortem for EmberglassFeb 08, 2021
- Trailer is uploaded!Jan 14, 2021
- And the game is LIVE for purchase. 4.99$ for a week, than back up to 5.99$Jan 13, 2021
- Redid main pageJan 13, 2021
- IT IS DONE.Jan 10, 2021
- Price points...Jan 08, 2021
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