Speaking of Engines
Candlebook Island » Devlog
I posted a new devlog on my newsletter, where I talk about building game engines and my approach to Monster Heart and future games.
Read it here-
https://riddlefoxgames.substack.com/p/speaking-of-engines?r=1mmpwk&s=w&utm_campa...
Next update I'll be talking about pixel art, and my choices for the look and feel for Monster Heart
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Candlebook Island
Play A monster veterinarian in the new game from the creators of Bad Writer
Status | In development |
Author | Riddle Fox Games |
Genre | Role Playing, Simulation |
Tags | Narrative, Pixel Art, Singleplayer |
Languages | English |
Accessibility | One button |
More posts
- More updates and a bug fixNov 07, 2023
- More quality of life updates anda. simple bug fixOct 27, 2023
- Bug fix releaseOct 11, 2023
- Quality of Life ImprovementsSep 27, 2023
- A review of Candlebook Island!Sep 27, 2023
- Candlebook Island is now on Windows, Mac, and Linux!Sep 26, 2023
- It will be live on itch one month from today!Sep 08, 2023
- Release dates!Sep 01, 2023
- Here we go, one year on...almost there...Jul 20, 2023
- Hey now, we have a trailer!Jun 10, 2023
Comments
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I never tried doing it with C and OpenGL! Huh. I did, back in the day, try making engines in C++ and Allegro for DOS. That was a really fun library to use! I will say this, I'm not going quite that low level, so I don't have to worry about object placement quite as much, thankfully.
Thanks for your comment! And I'm so glad you're looking forward to the game. This one is a bit of work, but damn, it looks good.